Akimbo Corps
WARNING(S)
There are currently a few bugs that unfortunately got through the QA phase:
- Switching between units during the Preparation phase too frequently may cause a lose condition even if you have a unit still alive (as such, please only switch units when you fully intend to)
- If a unit and enemy get too close, they will fall in love and get lost in each other's eyes, causing them to not shoot at each other.
CONTROLS
[Q] / [E] to Rotate Units
[Arrow Keys] / [WASD] to Move
[Left Click] to Place Unit
[Right Click] to Remove Unit
[R] to Lock Unit Movement
[Scroll Wheel] to Zoom
**While in the Action Phase, press [R] to Reset if you're stuck!**
INTRODUCTION
In the neon-drenched streets of 1984 Miami, crime has become almost unthinkable. The aviator-wearing, muscle-shirt buff Akimbo Corps members have gone blasting through every criminal hideout in town. The alleyways run red with criminal blood and ring with the sounds of shattered glass, Ferrari burnouts, and heroic one-liners from the best of the best. These loose-cannon cops don’t play by the rules; their motto is “justice delayed is justice denied”, and they don’t waste no time. Only one gang remains, overlooked for being so small-time: yours. But now, the heroes of the Akimbo Corps are coming to kick in your hideout door, and time is short. Place your men and say your prayers; it’s time for AKIMBO CORPS.
THE ANTI STEALTH GAME
In this game, you're responsible for guarding a series of gang safehouses from maniacal, mass-murdering Supercops. Your units all have vision cones, in typical stealth game fashion, so it's up to you to place them in the right spots to catch the intruder, and take him down! With six types of units and four types of enemies, all with unique mechanics and roles to play, you must vary your approach and use your environment to your advantage to secure your victory against a much, much tougher foe than your run-of-the-mill grunts.
EXTERNAL ASSETS
Character and Level Models from:
Fog Material from: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/aos-... (Code was written in-house)
Comments
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loved the names and the concept, the game was a little buggy but can't expect too much from a 48 hour jam submission. 5/5
The game is super fun!
awesome concept, difficulty is well balanced, very fun!